Virtual and Augmented Reality


Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user’s physical presence in this environment. VR has been defined as “…a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body”[1][2] or as an “immersive, interactive experience generated by a computer”.A person using virtual reality equipment is typically able to “look around” the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
Advanced haptic systems in the 2010s may include tactile information, generally known as force feedback in medical, video gaming and military training applications. Some VR systems used in video games can transmit vibrations and other sensations to the user via the game controller. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA). The immersive environment can be similar to the real world in order to create a lifelike experience or it can differ significantly from reality where gamers can use fictional powers.

Meet the first VR training tool for Ground Operations

The IATA (International Air-Transport Association) has made know about its first VR training platform during the industry’s Ground Handling Conference. The IGHC has begun on 21 of May and will last till the 24 of May 2017 in Bangkok. The new tool dubbed as RampVR is created for ground-operations and ... Read More

For Google, the Future of VR Is on the Open Web with WebVR & WebAR

Google’s mission is to organize the world’s information, and so they’ve been long-time advocates for the open web. At Google ... Read More

Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

In a recent interview with Glixel, Dr. Richard Marks, head of Sony’s Magic Lab R&D team, talked about PSVR’s development ... Read More

NVIDIA Shows ‘Project Holodeck’, a Collaborative VR Viewer for High Quality CAD Models

At this month’s GPU Technology Conference 2017, Nvidia CEO Jensen Huang opened with a live demonstration of ‘Project Holodeck’, a ... Read More

Now You Can Own a Fidget Spinner in VR, Because Why Not

Fidget spinners—little spinning hand toys—are one of the latest fads to see explosive growth, rising rapidly in popularity faster than ... Read More

‘SUPERHOT VR’ Launches on Vive This Thursday, But You Don’t Have to Wait

SUPERHOT VR is surely one of the best pieces of VR content available today, but has remained exclusive to Oculus since ... Read More

‘Audio Factory’ is a Compelling Showcase of Google’s Spatial Audio Engine for VR

Google has released a Daydream VR app called Audio Factory, a polished and even entertaining demonstrating their Spatial Audio Engine ... Read More

Oculus Teams With Crytek to Share VR Locomotion Experiments

Oculus recently published the first installment of their ‘Developer Perspectives’ video playlists, detailed on the developer blog. Crytek’s VR movement ... Read More

Palmer’s Post-Oculus Interview, Part 3: Neural Links, Recorded Memories, & Revolutionizing VR, Again

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to ... Read More

Daydream 2.0 Platform Update to Bring Major Improvements to All Daydream Devices

Daydream’s 2.0 software update, called Daydream Euphrates, is going to bring along with it some major changes that are set ... Read More

Google’s ‘Seurat’ Surface Light-field Tech Could Be a Graphical Breakthrough For Mobile VR

Google has revealed a new ‘surface light-field’ rendering technology that it’s calling ‘Seurat’ (after the famous Pointillism painter). The company says ... Read More

Valve’s New ‘SteamVR Home’ Beta May Mean You Never Leave VR

Valve’s new SteamVR Home Beta just launched and it represents a vast improvement on what has gone before with fully ... Read More

HelmetVR Combines an Oculus Rift with a Real Race Helmet

Said to be the world’s first VR sim racing helmet, the HelmetVR is perhaps the ultimate in VR sim racing ... Read More

New ‘Alien’ Multiplayer Free-Roaming VR Experience in Development by Fox

20th Century Fox’s Interactive Entertainment and theme park arm FoxNext is building a 2000 sq. ft free-roaming multiplayer VR experience ... Read More

The Atkins’ Laboratory offers a new VR experience

The Parliament Member of Epsom and Ewell Chris Grayling launches a new VR activity at lab of Atkins. The British ... Read More

Dentsu Aegis Network China launches a unique VR Lab

Dentsu Aegis Network Ltd headquarter of China opened a VR Lab, offering the marketers from all over the world to ... Read More

A Beginner’s Guide: Things To Look For Before Buying a VR Headset

Some of Virtual Reality technologies are already must-have products. Way back in 1960’s with the advent of the spectacular stereoscopic ... Read More

Welcome the Entry of VR in Cannes Film Festival 2017

The Cannes Film Festival 2017 will host Virtual Reality films for the first time. VR has been revealed in 2017 ... Read More

Oculus: Rift Won’t Be Superseded by New Version for ‘at least two years’

During an interview at the Game Developers Conference at the end of March, head of Oculus’ PC VR division Brendan ... Read More

We also has a sister site that is now dedicated to all things VR !

www.cyberworlds.uk

 

 

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