GDC 2018 is in full swing and we kick of Wednesday with a Live Blog of Oculus’ “Inside Oculus 2018” session, which is set to give developers an insight into the Facebook owned VR company’s hardware and software road map for the year.
Presented by Ross O’Dwyer (Director of Engineering), Jason Rubin (VP Content), Chris Pruett (Head of Development Engineering), Ruth Bram (Producer, Oculus Studios) this GDC session is described as “an inside look at what’s coming across the Oculus ecosystem in 2018, from Rift, mobile and new standalone devices to the advancements, services, and tools helping developers define the next wave of immersive gaming.”
With some interesting new hardware hoving into view this year with the mobile, entry-level Oculus Go and the wireless Oculus Rift ‘Santa Cruz’ headsets, there’s quite a bit for developers to prepare for. With luck we’ll learn new information on these devices and Oculus’ plans for then in 2018/2019.
The talk is taking place today at 9:30AM PDT (local time here), and will go for approximately an hour. Road to VR Executive Editor Ben Lang will be manning the keyboard, so get ready for speedy fingers and insightful commentary. Updates will appear below, no need to refresh your browser:
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